Table of Contents
1: Introduction
rough draft
2: The Hardware
rough draft
3: Installing the Tools
stub
4: Graphics Overview
rough draft
5: Hello World
rough draft
6: The Memory Map and Registers
rough draft
7: Moving a Sprite Around
rough draft
8: Bouncing Ball
rough draft
09: Hitting the Ball With the Paddle
planned
10: Hitting Bricks
planned
11: Game Modes
planned
12: Basic Sound
planned
13: Supporting MVS and AES
planned
supplemental-1: A Development Console
stub
supplemental-2: Fixed Point Numbers
stub
supplemental-3: Camp Fire
rough draft
supplemental-4: ROM Structure
planned
supplemental-4: Entity and Sprite Pools
stub
supplemental-5: Making a CD Game
planned
supplemental-6: Debugging with GDB and MAME
planned
supplemental-7: Performance
planned
supplemental-8: Scaling Sprites
planned
supplemental-9: The Eye Catcher
rough draft